https://www.artstation.com/robertbrown
Robert Brown (Available for new contracts) - 3D Graphic Artist and Design Instructor | LinkedIn
Character Artist
Heroic Games
May 2017 – 2022 (5 yrs 5 mos)
worked as a Character production artist for Heroic Games on Ship of Heroes, an MMO RPG in the spirit of the classic City of Heroes series. Created Models Shaders blend shapes and creatures using Zbrush Maya and UE5.Company Founder
Skelly Crude LLC
Dec 2013 – Present (7 yrs 10 mos)
Skelly Crude is an independent game development company currently in development on our first IP https://skellycrude.wordpress.com/Chair of Game design at the Cleveland Institute of Art
Cleveland Institute of Art
Jul 2016 – Dec 2020 (4 yrs 6 mos)
Lecturing and attributing to growth in all areas of game production and entrepreneurial development. Courses focused on Unreal Engine 4 with blueprint scripting for interaction, Maya and Zbrush for modeling, and Substance Painter for texturing. Was in charge of department budgets, managing staff, and long-range forecasting for the department's overall future endeavors.
Lead Game Art Instructor at Coding Dojo
August 2022 –Feb 2023 (7 Mos)
Taught game art and production using Zbrush, Maya, Blender, Substance Painter, and Unreal Engine 5 with blueprint scripting for the virtual master's program in game design for SDA and https://www.codingdojo.com/
Character Production Specialist
Springboard Productions, Inc / Mocap Militia
Sep 2017 – Oct 2017 (2 mos)
Character production specialist cleaning up scan data creating real PBR shaders and game engine solutions for VR and real-time application.Game Artist & Design instructor
Media Design School
Jul 2014 – Jul 2016 (2 yrs 1 mo)Taught international students in all aspects of modeling, texturing, designing and visual scripting with Unreal Engines Blueprint scripting while conceptualizing, their unique game concepts.Character texturing and Shader creation for games
Gumroad
Apr 2015 – Jun 2015 (3 mos)
Created a series that introduced young and seasoned artists alike to a texturing and shading workflow for real-time and cinematic development using UE4 Substance Painter, and Maya. https://gumroad.com/robertb30Freelance Contract Character artist
Project Paragon
Feb 2015 – Mar 2015 (2 mos)
contracted as a freelance character artist for a client project titled " Paragon " where I created various 3D character models and revised concept art.freelance character modeler
project Paragon
Jun 2014 – Jul 2014 (2 mos)
I created high-resolution 3D characters and animation-ready meshes for the main character. Clients: ( Mark Williams, and his staff ) ongoing series titled " Paragon"Freelance Character concept art
Iolanthe
Jun 2014 – Jul 2014 (2 mos)
I collaborated with my fellow artist Ricardo Brown to create character ideation of the main protagonist for a side scroller game titled "Iolanthe" Our client was James Grieco.Associate Course Director for Animation and Preproduction ( ANP)
Full Sail University
Feb 2011 – Jun 2014 (3 yrs 5 mos)Contract freelance Character artist
Jul 2012 – Sep 2012 (3 mos)
freelance contract character artist for Cloak works inc.Contract illustrator
Mar 2012 – Apr 2012 (2 months)
I created unique interiors, and character designs for Games publisher Jogonaut and their browser based game series.Freelance character artist
RedcellGaming
Feb 2012 – Mar 2012 (2 mos)
created high and mid-rez character modeling and texturing and rigging a AA game production studio .http://cghub.com/files/Image/213001-214000/213269/296_max.jpgFreelance Character Artist
WF Revolution
Jul 2010 – Mar 2011 (9 mos)
Created 3D character modeling, textures, and rigging for the indie game development company " WF Revolution" ( weapons factory revolution) and their constituentsFreelance Character and Production Artist, with Exis Interactive
EXIS LLC.
Sep 2010 – Jan 2011 (5 mos)
Freelance production artist, with http://www.ExisInteractive.com Working on various AAA game content. I created high-character models for Day1 studios while contracted with Exis on the F.E.A.R 3 title for the PC, Playstation, and Xbox 360character artist
EXIS LLC.
Apr 2010 – Jan 2011 (10 mos)
Exis Interactive, Client: Day1Studios on F.E.A.R. 3 As well as assisting with general marketing and art direction.Associate Instructor for ( CDC) Character Design & creation at Fullsail University
Full Sail University
Apr 2008 – Sep 2010 (2 yrs 6 mos)
Teaching the students the fundamentals of proper edge flow for organic modeling while melding every principle around the foundations of human anatomy.I also freelance as a contract production artist and have recently partnered with the Liquid Development. http://www.liquiddevelopment.com/Featured Artist
PixelArts Magazine
Oct 2009 – Dec 2009 (3 mos)
Created tutorials and showcased work for the online arts magazine; FEB 10th 2010 ISSUE, 18th publication.Freelance Character Artist
http://www.toro-tv.com
Mar 2008 – May 2008 (3 mos)
Created a High-Resolution Concept Character Logo for a Promotional campaignCharacter Modeler
Electronic Arts (EA)
May 2006 – Mar 2008 (1 yr 11 mos)
Texturing, Modeling, Sculpting and Resurfacing Digital Scan Data NFL Tour and NFL Head Coach Updated production pipeline with new texture maps. Created visual targets and concept work for NFL Tour and Street 3 for PSP